Attack Guide: 3D Modeling

Last edited by Anolee, 22 June 2021 09:11:56 AM


Size - Drawings - 3D modeling - Crafts - Animation

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3D art is made with a computer and occupies space through the dimensions of height, width and depth.

Art examples are under the spoilers.
(The spoilers on this page do not contain any content that require a filter. It is safe to click them on the Attack Guide.)


Refers to the form and level of detail of the 3D art.


Minimally detailed form, with textures and bump maps creating an illusion of detail. Often has a fairly low poly count, and is optimized for games and/or animation.


Smoothed out and has high-attention to details, mainly in the structure itself. Often reaches an extremely high poly count in comparison to a model and is not optimized for games nor animation.


Refers to placing an image or bump map on 3D art to imitate detail.


No textures have been applied other than a standard material texture.

Photo / Pre-made Textures:

Contain a photo texture/bump map that the artist has made, bought, or has permission to use. Any pre-made or purchased assets must be credited to the artist who created them.

Self produced textures:

Feature a texture the artist made specifically for a character using 3D texture programs or 2D imports of painted elements.


Refers to the way the 3D art is lit in the final render.

Standard Lighting:

No additional lighting is added to the model/scene. Minimal adjustments are made to the default settings, if any.

Complex Lighting:

There is an evident focus on lighting, working with colorization and placement to add dynamic shading to the character/scene.


Refers to elements that are included in an attack, but are not related to the character.


Features no background, a self-made/free-to-use photo background, or premade assets that are permissible for use. Any pre-made or purchased assets must be credited to the artist who created them.

Pattern / Abstract:

Background is a 2D and self-drawn backdrop, or made in 3D but simple or flat.

Props / Scene elements:

Can include some grounding props, objects, or non-characterized animals, but character(s) are not being portrayed in a complete scene.


Distinct setting established by 3D objects in a fore-, middle-, and/or background. Elements are made by the artist.