There are updated changes as of June 11th, 2019. Please read through each guide carefully to view the changes.
Attack Rating Guide
A descriptive and visual guide for how to categorize your attack.
Image examples are under spoiler tags.
Simple shaped character:
Attacks that depict a character that is very simplistic in nature. Previously referred to as "blob" characters, they are typically very low effort and generally just simple or generic shapes or items without limbs or much detail to them.
Attacks that depict a character from the shoulders up belong in this category.
Attacks that feature at least 50% of a character belong in this category.
Attacks that feature a character's entire body belong in this category. This includes fullbody chibi-styled drawings.
This category is for drawings that have little polish. These drawings usually have visible construction lines and are preliminary drawings.
This category is for drawings that have no visible construction lines. Lines are clean and thoughtful. Usually drawings of this quality require a sketch underneath to achieve this look.
This category is for pixel art of any size. There is visible attention to the placement of each pixel. Art that has simply been drawn with a hard edged brush is not considered pixel art.
This category is for drawings with no visible lineart. Edges are typically smooth and flat.
This category is for rough and polished paintings that do not have visible lineart. Strokes are visible and have volume.
This category is for a physical sculpture or 3D model of all finish levels and poly counts.
This category is for drawings that have no applied color or a single flat color. Please note that shading does not count as applied color. Pieces colored with color applied through overlays and gradients also fall into this category.
This category is for drawings with color that is uneven or sketchy in nature. Artwork that is only partially colored would also be considered this!
This category is for drawings with color that considers the edges in the drawing carefully. Color in these drawings is applied carefully and does not bleed into areas outside of where they were intended to be applied.
3D Texture (basic):
This category is for 3D models that use in-program materials for texture and/or basic color assigning.
3D Texture (photo):
This category is for 3D models that use a photo texture/bump map that the artist has either taken, bought, or has permission to use.
3D Texture (self-produced):
This category is for 3D models that use a texture made specifically for the character using 3D texture programs or 2D imports of painted elements.
This category is for attacks that have no evident shading. 3D models or sculptures also go within this category, unless an emphasis was put on scene lighting.
This category is for attacks that may have some shading in one or two places. Usually pieces in this category have some atmospheric shading to suggest depth, or shading that is not applied to the entire piece.
This category is for pieces with evenly applied shading that has an evident light source. Each object in the drawing is shaded but does not go more than one value lighter and darker.
This category is for drawings that have a great range of values for applied tones such as multiple levels of shadow or highlight. Please note that these levels of shadow and highlight have to be applied to the piece evenly to the whole piece to fit into this category.
No/Simple Background & Photograph:
These categories are for pieces with a transparent, gradient, photograph, or simple framing element background that are too minimal to fit into pattern/abstract.
This category is for attacks with a self made repeating or abstract backgrounds. Please note that depending on the complexity of the background it may fall into No Background rather than Pattern/Abstract.
This category is for attacks that do not place the character within a scene, but include some grounding props, objects, or non-characterized animals.
This category is for attacks that have a clear setting through presenting objects in either the foreground, middleground, or background. The character should be placed in a distinct environment.
This category is for attacks that have a well composed scene with a foreground, middleground, and background. Environmental design elements have perspective and is consistent throughout the whole drawing.
This category is for attacks with a small amount animation to them, but overall unchanging, or have less than 4 unique frames.
This category is for animated attacks with frames that each contain a large amount of unique information and last from 4-8 frames.
This category is for animated attacks with frames that each contain a large amount of unique information that last 8-25 frames.
This category is for animated attacks with frames that are all unique and build up a much larger piece. There is at least a 26+ unique frame count.