Guide: How to Categorize Your Attack

Last edited by Biscuit, 15 July 2018 12:09:58 PM


Attack Rating Guide


A descriptive and visual guide for how to categorize your attack.


Image examples are under spoiler tags.




SIZE



Head/bust shot:


Attacks that depict a character from the shoulders up OR characters that only have a head (such as blobs) all belong in this category.



Halfbody:


Attacks that feature at least 50% of a character belong in this category.


Fullbody:


Attacks that feature a character's entire body belong in this category.


Small Pixel:


This category is for pixel attacks that are around 50x50px in size or smaller.


Medium Pixel:


This category is for pixel attacks that are around 150x150px in size.

Large Pixel:


This category is for pixel attacks that are around 250x250px in size or larger.
Spoiler:




FINISH



Sketch:


This category is for drawings that have little polish. These drawings usually have visible construction lines and are preliminary drawings.



Clean Drawing:


This category is for drawings that have no visible construction lines. Lines are clean and thoughtful. Usually drawings of this quality require a sketch underneath to achieve this look.



Detailed Drawing:


This category is for drawings that have very thoughtful and clean line work. Drawings that are not only clean, but also have great variance in line weight and line type that bring out details in texture and material.



Rough Painting / Lineless :


This category is for paintings and lineles drawings that are too rough to be considered “completed”. Edges are unsmooth and forms are not fully distinguished.



Detailed Painting:


This category is for polished paintings and lineless drawings. Edges are smooth and forms are distinguished.



Low-Poly 3D:


This category is for a physical sculpture or 3D model that lacks some detailed features. They often have a general "triangular" aesthetic with a low poly-count.
Spoiler:



Stylized 3D:


This category is for a sculpture or 3D model that have smoothed out details, though still have a fairly low poly-count.
Spoiler:



Detailed 3D:


This category is for a sculpture or 3D model that is highly refined and smoothed-out with high amounts of detail.




COLOR



Uncolored:


This category is for drawings that have no applied color or a single flat color. Please note that shading does not count as applied color. Pieces colored with color applied through overlays and gradients also fall into this category.



Rough Color:


This category is for drawings with color that is uneven or sketchy in nature.


Clean Color:


This category is for drawings with color that considers the edges in the drawing carefully. Color in these drawings is applied carefully and does not bleed into areas outside of where they were intended to be applied.



3D Texture (basic):


This category is for 3D models that use in-program materials for texture and/or basic color assigning.



3D Texture (photo):


This category is for 3D models that use a photo texture/bump map that the artist has either taken, bought, or has permission to use.
Spoiler:



3D Texture (self-produced):


This category is for 3D models that use a texture made specifically for the character using 3D texture programs or 2D imports of painted elements.
Spoiler:




SHADING



Unshaded:


This category is for attacks that have no evident shading. 3D models or sculptures also go within this category, unless an emphasis was put on scene lighting.



Minimal Shading:


This category is for attacks that may have some shading in one or two places. Usually pieces in this category have some atmospheric shading to suggest depth, or shading that is not applied to the entire piece.



Single-Tone Shading:


This category is for pieces with evenly applied shading that has an evident light source. Each object in the drawing is shaded but only goes one value lighter or darker.



Multi-Tone Shading:


This category is for drawings that have a great range of values for applied tones such as both highlights and shadows or multiple levels of shadow or highlight. Please note that these levels of shadow and highlight have to be applied to the piece evenly to the whole piece to fit into this category.






BACKGROUND



No/Simple Background & Photograph:


These categories are for pieces with a transparent, gradient, photograph, or simple framing element background that are too minimal to fit into pattern/abstract.
Spoiler:



Pattern/Abstract:


This category is for attacks with a self made repeating or abstract backgrounds. Please note that depending on the complexity of the background it may fall into No Background rather than Pattern/Abstract.



Simple Scene:


This category is for attacks that have a clear setting through presenting objects in ether the foreground, middleground, or background. The character should be placed in a distinct environment.



Complex Scene:


This category is for attacks that have a well composed scene with a foreground, middleground, and background. Environmental design elements have perspective and is consistent throughout the whole drawing.




ANIMATION



Animation Add-on:


This category is for animated attacks in which each frame has information that is moved on the canvas, but otherwise unchanged. The animation is not the focus of the attack.


Animated Elements:


This category is for animated attacks that have a simple animation in which each frame has very little information that is unique to itself. Only small parts of the attack change or move. Animations with less than 4 unique frames also go in this category.



Short Animation:


This category is for animated attacks with frames that each contain a large amount of unique information and is between 4-10 frames.



Long Animation:


This category is for animated attacks with frames that each contain a large amount of unique information and is longer than 11 frames.