Attack Guide: Animation

Last edited by sunnyshrimp, 3 July 2024 11:33:54 AM



This category is an add-on for attacks that include movement and motion, it can be added onto any category.
The number of characters you add to your animations should be per scene not per unique frame. A scene is the section in your animation that occurs between each camera transition/ cut.
Art examples are under the spoilers.
(The spoilers on this page do not contain any content that require a filter. It is safe to click them on the Attack Guide.)


Refers to the amount of movement in an animated attack. Excluding the Animated Background rating, these ratings focus on how much the character is animated.

Animated Background:

Attacks that have animated backgrounds but not animated characters go under this category. 3D turntables also go here if the character itself is not moving.

Minimal Animation:

Contains a small amount of animation applied to the image/artwork. This includes animations that are just blinking eyes.

Partial Animation:

UNDER 75% of the character is animated. Must have at least 3 frames per scene.

Mixed Movement:

Sometimes animations have a mix of partial and fully animated movements. Use this category if your animation has several scenes and contains a mix of both. Or if you have several characters in one scene who are both partially and fully animated.

Fully Animated:

The whole character is animated/ 75% or more of the character is animated. Must have at least 5 unique frames per scene.


Refers to the way movement is created.

Tweening / 3D Animation:

Tweening animations are done to a singular drawing that has been separated into several layers to create overlapping shapes. Tweening can be done manually by saving multiple frames into a gif, or with animation programs using rigging. This category includes animations that are moved across a flat plane, and transition animations like fades. Animated 3D models are rated within this category.

Animatic / PMV:

A rough storytelling style animation. They have a strong focus on keyframes, with little focus on in-betweens.

2D vtuber rig:

A 2D model that is rigged to follow live camera movements. Note: Your model MUST be rigged by hand! It should be rated according to the percentage of the character that is rigged, following the "Amount of Movement" section.

Stop Motion:

A style of animation that involves the physical manipulation of dolls/crafted scenes. The animation is created by taking a photo for each frame.


This category is for hand drawn animations. Animatics with a higher frame rate may also be rated in this category.


Key words and terminology for animation.

Unique Frame: This is a term that Art Fight uses to help rate animation attacks. A unique frame is a singular frame that is drawn/created entirely on its own from other frames, the whole frame is different when compared to other frames. Any copy and pasted frames/characters that were transformed is NOT a unique frame. A character completely redrawn to create the next movement, is a unique frame.

Key frame: A keyframe in animation is a crucial point or frame that defines the starting or ending position of an object or character. It serves as a reference point for animators to create smooth and fluid motion.

In-between/betweens: In-between frames are the frames drawn from one keyframe to another (point A to point B). This creates a smooth transition from one pose to another.

Rigging: Rigging describes creating the skeleton/bones of a model in 3D animation or 2D tweening. A rigged model has points that can bend and be manipulated to move the model. Without rigging, the model is stiff and unable to move.

Stop-motion: A style of animation that involves the physical manipulation of dolls/crafted scenes. The animation is created by moving the doll little by little, taking a photo for each frame.

Turntable: A turntable is a 3D object (digital or physical) that spins/turns on a flat surface, showing all sides if the full model.