Attack Guide: Animation

Last edited by Anolee, 30 June 2021 08:09:41 PM
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Size - Drawings - 3D modeling - Crafts - Animation


If you have a question about the ratings, check out the Attack FAQ


Please note that there may be changes in this category before the 1st of july. We recommend checking back closer to the fight.
Changes made at 30. June: Major changes has been made to this category. Short Film has been removed, and Animatic has been moved to technique instead of type. + other minor edits to wording. We apologize for the last-minute changes and urge you to read through this part of the guide again.


ANIMATION


This category is an add-on for attacks that include movement. All animations must be original and made by the artist.



Art examples are under the spoilers.
(The spoilers on this page do not contain any content that require a filter. It is safe to click them on the Attack Guide.)



TYPE


Refers to the amount of animation in the attack.


Animated Background:

Attacks that have animated backgrounds but not animated characters go under this category.



Minimal Animation:

Contains a small amount of animation applied to the image/artwork.



Partial Animation:

Only part of the character is animated, or under 75% of the characters in the attack are animated. Must have at least 3 frames.



Fully Animated:

75% or more of the character is animated. Must have at least 5 unique frames. If there are scenes, add characters for each time they appear in a new scene. (But not if there is recycled/re-used animation.)
Spoiler:



TECHNIQUE


Refers to the way movement is created.


Tweening:

Also called vector animation or motion graphics, this category is for animated attacks that use software to place inbetween frames. It can also involve animation where something is staticly moved around or fades.



Animatic:

A rough storytelling animation. Animatics have a strong focus on key frames, with little focus on inbetweens, and are often used to convey timing over offering the illusion of movement. Some animatics are a storyboard put into sequence.



3D Animation / Stop Motion:

Includes rigging to make the 3D model or sculpt move. Excludes turntables. Also includes craft attacks that feature stop-motion.



Frame-by-frame:

This category is for animated attacks that are mostly hand-made and unique in each frame. Some stop motion pieces may be rated in this category based on the character’s movement originality. Animatics with a higher frame rate may also be rated in this category.





Definitions


Some explanations of words and expressions within animation.


Unique frame:
An unique frame is a frame that is completely different from other frames. In a frame-by-frame animation, an unique frame is a redrawn frame.


Key frame:
Important (or 'key') frames that define the timing of the movement in a final animation.


Inbetween:
Frames between key frames that help to smooth out a final animation and give the illusion of movement. If key frames are point A and point B, inbetween frames help the animation get from point A to point B in a smooth way.


Rigging:
Building up a "skeleton" to more easily animate a 3D model, but can also appear for 2D pieces that use tweening.


Stop-motion:
Usually involves crafts that can be shaped and moved. Frames are made by taking a picture with a camera and then slightly moving or changing the character for each picture.


Turntable:
This refers to a character standing on a flat surface which slowly turns around.