Attack Guide: Animation

Last edited by Rainy, 7 February 2024 02:09:02 PM
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If you have a question about the ratings, check out the Attack FAQ




ANIMATION


This category is an add-on for attacks that include movement. All animations must be original and made by the artist.



Art examples are under the spoilers.
(The spoilers on this page do not contain any content that require a filter. It is safe to click them on the Attack Guide.)



AMOUNT OF MOVEMENT


Refers to the amount of animated movement in the attack.


Animated Background:

Attacks that have animated backgrounds but not animated characters go under this category. 3D turntables also go here if the character itself is not moving.



Minimal Animation:

Contains a small amount of animation applied to the image/artwork.



Partial Animation:

Only part of the character is animated, or under 75% of the characters in the attack are animated. Must have at least 3 frames per scene.



Mixed Movement:

Sometimes animations have a mix of partial and fully animated movements. Use this category if your animation has several scenes and contains a mix of both. Or if you have several characters in one scene who are both partially and fully animated.



Fully Animated:

Most, if not all, or 75% or more of the character is animated. Must have at least 5 unique frames per scene.



TECHNIQUE


Refers to the way movement is created.


Tweening / 3D Animation:

Also called vector animation or motion graphics, this category is for animated attacks that use software to place inbetween frames. It can also involve animation where something is staticly moved around or fades. 3D attacks that are animated also go into this category.



Animatic / PMV:

A rough storytelling animation. They have a strong focus on key frames, with little focus on inbetweens, and are often used to convey timing over offering the illusion of movement. Some animatics are a storyboard put into sequence with some movement.



2D vtuber rig:

A 2D model that is rigged to follow live camera movements. Note that the model MUST be rigged by hand! Rate it according to how much of the model is rigged to move in the "amount of movement" section.
Spoiler:



Stop Motion:

Stop motion involves craft attacks that move via an image sequence.



Frame-by-frame:

This category is for animated attacks that are mostly hand-made and unique in each frame. Animatics with a higher frame rate may also be rated in this category.





Definitions


Some explanations of words and expressions within animation.


Unique frame:
An unique frame is a frame that is completely different from other frames. In a frame-by-frame animation, an unique frame is a redrawn frame.


Key frame:
Important (or 'key') frames that define the timing of the movement in a final animation.


Inbetween:
Frames between key frames that help to smooth out a final animation and give the illusion of movement. If key frames are point A and point B, inbetween frames help the animation get from point A to point B in a smooth way.


Rigging:
Building up a "skeleton" to more easily animate a 3D model, but can also appear for 2D pieces that use tweening.


Stop-motion:
Usually involves crafts that can be shaped and moved. Frames are made by taking a picture with a camera and then slightly moving or changing the character for each picture.


Turntable:
This refers to a character standing on a flat surface which slowly turns around.